Title | Kuchiguse in the Nintendo Switch Console Game - Study of Onomatopoeic in ââ¬Ã
ÂAtsumare: Doubutsu no Moriââˆ|
Author Order | 2 of 3 |
Accreditation | 3 |
Abstract | This research aims to describe and classify Japanese onomatopoeia, which appear in the form ofÃÂÃÂ kuchiguseÃÂÃÂ from animal characters in theÃÂÃÂ Atsumare: Doubutsu no MoriÃÂÃÂ console game. The method used is a qualitative descriptive research method with data collection techniques is the observation note technique. Based on the results of this research, it can be concluded that the onomatopoeicÃÂÃÂ kuchiguseÃÂÃÂ that appears the most is based on characters onomatopoeic found 62ÃÂÃÂ kuchiguseÃÂÃÂ originating from onomatopoeia followed byÃÂÃÂ giyougo, gijougo, giseigo, giongo,ÃÂÃÂ andÃÂÃÂ gitaigo. Each animal pronounces onomatopoeia likeÃÂÃÂ SacchiÃÂÃÂ pronouncingÃÂÃÂ giseigoÃÂÃÂ onomatopoeia,ÃÂÃÂ MeruborunÃÂÃÂ pronouncingÃÂÃÂ giongoÃÂÃÂ onomatopoeia, andÃÂÃÂ AndesuÃÂÃÂ pronouncingÃÂÃÂ gitaigoÃÂÃÂ onomatopoeia. The spokenÃÂÃÂ kuchiguseÃÂÃÂ can be derived from onomatopoeia and the spoken onomatopoeia by the animal characters has no meaning to the sentence previously spoken. The use of onomatopoeia ofÃÂÃÂ kuchiguseÃÂÃÂ as vocabulary inÃÂÃÂ Atsumare: Doubutsu no MoriÃÂÃÂ is another variation of idiolect. |
Publisher Name | Universitas Pendidikan Indonesia (Indonesia University of Education) |
Publish Date | 2021-06-30 |
Publish Year | 2021 |
Doi | DOI: 10.17509/japanedu.v6i1.32223 |
Citation | |
Source | JAPANEDU: Jurnal Pendidikan dan Pengajaran Bahasa Jepang |
Source Issue | Vol 6, No 1 (2021): JAPANEDU Volume 6 Issue 1, June 2021 |
Source Page | 26-39 |
Url | https://ejournal.upi.edu/index.php/japanedu/article/view/32223/PDF%20%28IND%29 |
Author | DIAN BAYU FIRMANSYAH, S.Pd, M.Pd |
File | 2413591.pdf |
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