Abstract | This research primarily aims to develop digital comic learning media for fourth-grade elementary school students, focusing on the topic of substances and their changes. The method employed in this research is development research (R&D) using the ADDIE development model. The research involved 26 fourth-grade students from State Elementary School 05 South Pontianak and two expert validators, one specializing in media and the other in material. Data collection techniques included interviews and questionnaires. The findings indicated that the development of the digital comic learning media followed four research steps: analysis, design, development, and implementation. The product's feasibility was evaluated and achieved a "very valid" category, with the media aspect scoring 96.31% and the material aspect scoring 98.95%, making it suitable for testing based on both aspects. Additionally, the students rated the digital comic learning media with a score of 91.25%, fulfilling the "very valid" category, and confirming its appropriateness for use in the learning process. |